---
title: GameBench | Mobile performance testing | revenues
description: revenues |
---

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## [Basketball games prove link between mobile optimisation and revenue](https://blog.gamebench.net/how-two-mobile-basketball-games-prove-the-link-between-optimisation-and-success)

[![Basketball games prove link between mobile optimisation and revenue](https://blog.gamebench.net/hubfs/Blog%20post%20images/NBA%20Live%20lead%20image.png "Basketball games prove link between mobile optimisation and revenue")](https://blog.gamebench.net/how-two-mobile-basketball-games-prove-the-link-between-optimisation-and-success)

We recently heard some interesting stats for game studios, which came to us by way of a contact at Google:

Improving your Play Store rating from 3.3 stars to 4.1 stars is correlated, on average, with a gain of 150 percent in revenues.

Moreover, one of the best ways to achieve this improved rating is by **optimising the speed and fluidity** of your game, because 60 percent of four-star reviews mention this particular aspect of user experience.

[Read More](https://blog.gamebench.net/how-two-mobile-basketball-games-prove-the-link-between-optimisation-and-success)

- GameBench Staff
- 10. April 2017
- [Mobile Testing](https://blog.gamebench.net/topic/mobile-testing), [mobile performance](https://blog.gamebench.net/topic/mobile-performance), [Mobile Gaming](https://blog.gamebench.net/topic/mobile-gaming), [nba live](https://blog.gamebench.net/topic/nba-live), [nba 2k17](https://blog.gamebench.net/topic/nba-2k17), [2k, inc.](https://blog.gamebench.net/topic/2k-inc), [optimisation](https://blog.gamebench.net/topic/optimisation), [optimization](https://blog.gamebench.net/topic/optimization), [revenues](https://blog.gamebench.net/topic/revenues), [ea mobile](https://blog.gamebench.net/topic/ea-mobile), [basketball game](https://blog.gamebench.net/topic/basketball-game)
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