Disruption Ahead: Trends That Could Change the Mobile Gaming Industry

When we started GameBench back in 2013, it seemed that mobile gaming would forever be a distinct category. The way we played games on our phones was totally different to how we played on PC and console. This was seen as an inevitable consequence of the limitations of mobile hardware. But now, at least from a gamer's perspective, this distinction is now starting to become fuzzy to the point where it may soon disappear altogether. Gamers increasingly focus on the game they want to invest in, based very often on what their friends are playing, and then consider only offhandedly what "screen" they'll use to access it. Why is this happening?

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5G Will Change Mobile Gaming Forever, But Not Yet

Originally published by Mobile World Magazine on October 18, 2020, Game Bench founder and CEO, Sri Iyer shares his insight into the developing relationship between 5G technologies and the mobile gaming market in the following article. 

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GameBench Performance Badges: The Standard for Seamless Gaming Experiences

Clients of GameBench services, including both game makers and device makers, are already familiar with our performance rating system. They use our simple, color-coded badges on a regular basis, often monthly or quarterly, to help them visualize key data and make vital decisions such as:

  • How does my game perform on the most important devices compared to similar games in its category?
  • How does my device perform compared to the competition when running the most popular mobile games in the market?
  • Where does my team need to focus resources to prevent a lack of gaming performance hurting commercial performance? 

In fact, our badges have become so important to so many decisions, from development all the way through to marketing, that it's about time we revisited what the badges mean and how they're evolving.

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Introducing GameBench Labs: Providing verified performance results to device makers and game studios

GameBench is rapidly growing in popularity as a mobile testing tool, which people can use for any purpose they like. It's great to see our software being used by phone enthusiasts like XDA for benchmarking, by game studios like Rovio for QA and by device makers like OnePlus for hardware optimisation. At the same time, we've also seen increased demand from our clients for us to offer GameBench as an end-to-end benchmarking service, in which we take charge of testing and publishing authoritative and credible results for their products. In response, after a year of experimenting with publishing ratings via our Reference Data Beta, we're pleased to announce the launch of GameBench Labs! Please read on for more...

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Is it too early to care about 120fps mobile gaming?

It's easy to dismiss 120fps mobile gaming as a curiosity that is only available to owners of a handful of premium devices -- notably the iPad Pro (10.5 and 12.9) and the Razer Phone. But the truth is that this sudden increase in the smoothness and responsiveness of animation (twice the standard maximum of 60 frames per second) is already supported by some of the biggest studios and mobile games.

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