---
title: GameBench | Mobile performance testing | game
description: game |
---

[![GameBench](https://blog.gamebench.net/hs-fs/hubfs/GameBench%C2%AE-Logo_HRZ-RGB.png?width=230&name=GameBench%C2%AE-Logo_HRZ-RGB.png "GameBench")](https://www.gamebench.net/)

- [Home](https://www.gamebench.net/#header)
- [Solutions](https://www.gamebench.net/solutions/gamebench-tools)
- [Blog](https://blog.gamebench.net)
- [Pricing](https://www.gamebench.net/tools/pricing)
- [Support](https://docs.gamebench.net)

## [Does 'Super Mario Run' set a new benchmark for mobile gaming performance?](https://blog.gamebench.net/mobile-testing-nintendo-super-mario-run-iphone-frame-rate-power-consumption)

[![Does 'Super Mario Run' set a new benchmark for mobile gaming performance?](https://blog.gamebench.net/hubfs/GameBench-Feb2017/Images/super-mario-run-930x633.jpg "Does 'Super Mario Run' set a new benchmark for mobile gaming performance?")](https://blog.gamebench.net/mobile-testing-nintendo-super-mario-run-iphone-frame-rate-power-consumption)

Mario has arrived fashionably late to the iPhone party and no one is holding it against him. Such is Nintendo’s reputation for quality that many gamers are actually expecting this week’s launch of *Super Mario Run* to set a new standard for mobile gaming.

We’ve been using GameBench to find out whether *Super Mario Run* delivers the objective hallmarks of quality: Does the game run at a perfect, console-like 60fps? Does it make efficient use of system resources and battery power? And does Mario manage to keep up with his Sega rival, Sonic, who has already had a long career in the “endless runner” genre on smartphones? Read on to find out...

[Read More](https://blog.gamebench.net/mobile-testing-nintendo-super-mario-run-iphone-frame-rate-power-consumption)

- GameBench Staff
- 16. December 2016
- [performance](https://blog.gamebench.net/topic/performance), [game](https://blog.gamebench.net/topic/game), [testing](https://blog.gamebench.net/topic/testing), [frame rate](https://blog.gamebench.net/topic/frame-rate), [fps](https://blog.gamebench.net/topic/fps), [gamebench](https://blog.gamebench.net/topic/gamebench), [mobile](https://blog.gamebench.net/topic/mobile), [power](https://blog.gamebench.net/topic/power), [battery](https://blog.gamebench.net/topic/battery), [nintendo](https://blog.gamebench.net/topic/nintendo)
- 0 Comments <https://blog.gamebench.net/mobile-testing-nintendo-super-mario-run-iphone-frame-rate-power-consumption#comments-listing>

[1](https://blog.gamebench.net/topic/game/page/1)

Please enable JavaScript to view the [comments powered by Disqus.](https://disqus.com/?ref_noscript)

[GameBench.](https://www.gamebench.net/)

GameBench is a suite of tools that allows anybody to quickly and easily test the performance of an app, game, or device.

#### Follow

- [Facebook](https://www.facebook.com/GameBench-357043467745481/)
- [Twitter](https://www.twitter.com/gamebench)
- WeChat

#### Site map

- [Home](https://www.gamebench.net/)
- [GameBench Team](https://www.gamebench.net/content/who-we-are)
- [Blog](https://blog.gamebench.net/)
- [Press & News](https://www.gamebench.net/information/press-and-news)

[GameBench](https://www.gamebench.net/#) © All Right Reserved

[Privacy & Security](https://www.gamebench.net/legal/privacy-security) | [Terms of Service](https://www.gamebench.net/legal/terms-of-service) | [Privacy Policy](https://www.gamebench.net/legal/privacy-policy)

```json
{
  "@context" : "http://schema.org",
  "@type" : "Organization",
  "address" : {
    "@type" : "PostalAddress",
    "addressCountry" : "United Kingdom",
    "addressLocality" : "Bristol and Bath Science Park",
    "addressRegion" : "Bristol",
    "postalCode" : "BS16 7FR",
    "streetAddress" : "Unit 001 "
  },
  "alternateName" : "GameBench ",
  "areaServed" : {
    "@type" : "GeoCircle",
    "geoMidpoint" : {
      "@type" : "GeoCoordinates",
      "latitude" : "51.499989",
      "longitude" : "-2.477580"
    },
    "geoRadius" : ""
  },
  "description" : "GameBench provides mobile performance testing tools for Android & iOS devices and mobile game studios and develkopers, enabling QA to quickly and easily spot performance issues.",
  "email" : "info@gamebench.net",
  "image" : "https://cdn2.hubspot.net/hubfs/2891910/GameBench%C2%AE-Logo_HRZ-RGB.png",
  "logo" : "https://www.gamebench.net/assets/images/2017gblogo_hrz_color.png",
  "mainEntityOfPage" : {
    "@id" : "https://blog.gamebench.net/topic/game",
    "@type" : "WebPage",
    "description" : "game |"
  },
  "name" : "GameBench",
  "sameAs" : [ "https://www.facebook.com/gamebench/", "https://twitter.com/gamebench/", "https://www.linkedin.com/company/gamebench/" ],
  "telephone" : "",
  "url" : "https://www.gamebench.net"
}
```