---
title: GameBench | Mobile performance testing | performance
description: performance |
---

[![GameBench](https://blog.gamebench.net/hs-fs/hubfs/GameBench%C2%AE-Logo_HRZ-RGB.png?width=230&name=GameBench%C2%AE-Logo_HRZ-RGB.png "GameBench")](https://www.gamebench.net/)

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## [Huawei P40 Pro Delivers Ultra 90fps Performance in High-Fidelity Games](https://blog.gamebench.net/huawei-p40-pro-delivers-ultra-90fps-high-fidelity-gaming)

[![Huawei P40 Pro Delivers Ultra 90fps Performance in High-Fidelity Games](https://blog.gamebench.net/hubfs/Elsa_Silver_Frost_Both_800x800.png "Huawei P40 Pro Delivers Ultra 90fps Performance in High-Fidelity Games")](https://blog.gamebench.net/huawei-p40-pro-delivers-ultra-90fps-high-fidelity-gaming)

*GameBench Labs regularly conducts confidential performance tests for its clients. Occasionally, and with the explicit consent of those clients, we will publish those results for the benefit of the gaming community. This article is one such example where Huawei, a GameBench client, has allowed the results of commissioned tests to be shared. *

*DISCLAIMER: Huawei is a GameBench client, like many device and game makers, and it sent us pre-release devices and a list of popular Tencent games to test. However, Huawei had no control over our test methodology, results or performance ratings, which are standardised across all our testing projects.*

If you've been following the launch of the P40 Pro, you might have spotted that this new Huawei phone sports a 90Hz display rather than the 60Hz that is typical of iPhones and older Androids. A quicker refresh rate is potentially of interest to gamers, promising smoother and more responsive gameplay, but only if games actually animate consistently at this higher speed. And that's a big 'if'. 

In fact, ever since the first 90Hz and 120Hz phones started coming out a couple of years ago, we've found that the overwhelming majority have failed to maintain their marketed rates of animation for any length of time, particularly in high-fidelity competitive games that would benefit most from the technology. The optimisation between hardware and software just wasn't there.

Fortunately for gamers, the P40 Pro is different. It achieves our GameBench Ultra 90 badge with both *Game for Peace* and *QQ Speed*, reflecting solid 90fps animation even after prolonged gameplay. Read on to see our test data. 

[Read More](https://blog.gamebench.net/huawei-p40-pro-delivers-ultra-90fps-high-fidelity-gaming)

- GameBench Labs
- 08. April 2020
- [performance](https://blog.gamebench.net/topic/performance), [frame rate](https://blog.gamebench.net/topic/frame-rate), [fps](https://blog.gamebench.net/topic/fps), [benchmark](https://blog.gamebench.net/topic/benchmark), [huawei](https://blog.gamebench.net/topic/huawei), [performance metrics](https://blog.gamebench.net/topic/performance-metrics), [90fps](https://blog.gamebench.net/topic/90fps), [p40 pro](https://blog.gamebench.net/topic/p40-pro), [90hz](https://blog.gamebench.net/topic/90hz)
- 0 Comments <https://blog.gamebench.net/huawei-p40-pro-delivers-ultra-90fps-high-fidelity-gaming#comments-listing>

## [True 144fps Gaming Arrives on Mobile with the Nubia Red Magic 5G](https://blog.gamebench.net/true-144fps-gaming-arrives-on-mobile-with-the-nubia-redmagic-5g)

[![True 144fps Gaming Arrives on Mobile with the Nubia Red Magic 5G](https://blog.gamebench.net/hubfs/red%20magic%205G_provided.png "True 144fps Gaming Arrives on Mobile with the Nubia Red Magic 5G")](https://blog.gamebench.net/true-144fps-gaming-arrives-on-mobile-with-the-nubia-redmagic-5g)

We've seen smartphones promising >100fps gaming before, but Nubia's new handset is the first we've benchmarked that actually delivers stable 144fps gameplay in a real-world scenario. With its Snapdragon 865 chipset and active cooling, this phone offers some blistering frame rates at 90Hz and 60Hz too -- take a look at our frame rate stats below! 

[Read More](https://blog.gamebench.net/true-144fps-gaming-arrives-on-mobile-with-the-nubia-redmagic-5g)

- GameBench Staff
- 27. February 2020
- [performance](https://blog.gamebench.net/topic/performance), [benchmark](https://blog.gamebench.net/topic/benchmark), [Frames per second](https://blog.gamebench.net/topic/frames-per-second), [performance metrics](https://blog.gamebench.net/topic/performance-metrics), [performance profile](https://blog.gamebench.net/topic/performance-profile), [144fps](https://blog.gamebench.net/topic/144fps)
- 0 Comments <https://blog.gamebench.net/true-144fps-gaming-arrives-on-mobile-with-the-nubia-redmagic-5g#comments-listing>

## [Huawei's 'GPU Turbo' benchmarked: can it beat gaming on pricier phones like the iPhone X?](https://blog.gamebench.net/huawei-gpu-turbo-game-benchmarks)

[![Huawei's 'GPU Turbo' benchmarked: can it beat gaming on pricier phones like the iPhone X?](https://blog.gamebench.net/hubfs/Honor-10-Mobile-Legends-Max-Settings-GPU-Turbo-On-Blog-Lead.jpg "Huawei's 'GPU Turbo' benchmarked: can it beat gaming on pricier phones like the iPhone X?")](https://blog.gamebench.net/huawei-gpu-turbo-game-benchmarks)

Huawei’s new software optimisation for mobile gaming, which goes by the name of GPU Turbo, has so far received a skeptical reception in Europe. This is understandable, because Huawei handset owners won't get the GPU Turbo update until later this month (starting with P20, Mate 10 and Honor 10 models), and in the meantime there's been little evidence to support the manufacturer’s bold claims about improved performance and power consumption.

[Read More](https://blog.gamebench.net/huawei-gpu-turbo-game-benchmarks)

- GameBench Staff
- 01. August 2018
- [performance](https://blog.gamebench.net/topic/performance), [gaming](https://blog.gamebench.net/topic/gaming), [frame rate](https://blog.gamebench.net/topic/frame-rate), [fps](https://blog.gamebench.net/topic/fps), [huawei](https://blog.gamebench.net/topic/huawei), [gpu turbo](https://blog.gamebench.net/topic/gpu-turbo)
- 0 Comments <https://blog.gamebench.net/huawei-gpu-turbo-game-benchmarks#comments-listing>

## [GameBench reveals the most fluid and lag-free MOBA games on mobile](https://blog.gamebench.net/vainglory-vs-arena-of-valor-in-gamebench-moba-rankings)

[![GameBench reveals the most fluid and lag-free MOBA games on mobile](https://blog.gamebench.net/hubfs/Blog%20post%20images/Vainglory%20title%20image.png "GameBench reveals the most fluid and lag-free MOBA games on mobile")](https://blog.gamebench.net/vainglory-vs-arena-of-valor-in-gamebench-moba-rankings)

Few could have predicted the huge surge in popularity of MOBA games on mobile platforms, culminating in Tencent’s *Honor of Kings* becoming the world’s top-grossing mobile game this summer (with an estimated monthly revenue of $150 million).

[Read More](https://blog.gamebench.net/vainglory-vs-arena-of-valor-in-gamebench-moba-rankings)

- GameBench Staff
- 03. November 2017
- [performance](https://blog.gamebench.net/topic/performance), [testing](https://blog.gamebench.net/topic/testing), [tencent](https://blog.gamebench.net/topic/tencent), [vainglory](https://blog.gamebench.net/topic/vainglory), [arena of valor](https://blog.gamebench.net/topic/arena-of-valor), [super evil megacorp](https://blog.gamebench.net/topic/super-evil-megacorp), [benchmark](https://blog.gamebench.net/topic/benchmark)
- 0 Comments <https://blog.gamebench.net/vainglory-vs-arena-of-valor-in-gamebench-moba-rankings#comments-listing>

## [Does 'Super Mario Run' set a new benchmark for mobile gaming performance?](https://blog.gamebench.net/mobile-testing-nintendo-super-mario-run-iphone-frame-rate-power-consumption)

[![Does 'Super Mario Run' set a new benchmark for mobile gaming performance?](https://blog.gamebench.net/hubfs/GameBench-Feb2017/Images/super-mario-run-930x633.jpg "Does 'Super Mario Run' set a new benchmark for mobile gaming performance?")](https://blog.gamebench.net/mobile-testing-nintendo-super-mario-run-iphone-frame-rate-power-consumption)

Mario has arrived fashionably late to the iPhone party and no one is holding it against him. Such is Nintendo’s reputation for quality that many gamers are actually expecting this week’s launch of *Super Mario Run* to set a new standard for mobile gaming.

We’ve been using GameBench to find out whether *Super Mario Run* delivers the objective hallmarks of quality: Does the game run at a perfect, console-like 60fps? Does it make efficient use of system resources and battery power? And does Mario manage to keep up with his Sega rival, Sonic, who has already had a long career in the “endless runner” genre on smartphones? Read on to find out...

[Read More](https://blog.gamebench.net/mobile-testing-nintendo-super-mario-run-iphone-frame-rate-power-consumption)

- GameBench Staff
- 16. December 2016
- [performance](https://blog.gamebench.net/topic/performance), [game](https://blog.gamebench.net/topic/game), [testing](https://blog.gamebench.net/topic/testing), [frame rate](https://blog.gamebench.net/topic/frame-rate), [fps](https://blog.gamebench.net/topic/fps), [gamebench](https://blog.gamebench.net/topic/gamebench), [mobile](https://blog.gamebench.net/topic/mobile), [power](https://blog.gamebench.net/topic/power), [battery](https://blog.gamebench.net/topic/battery), [nintendo](https://blog.gamebench.net/topic/nintendo)
- 0 Comments <https://blog.gamebench.net/mobile-testing-nintendo-super-mario-run-iphone-frame-rate-power-consumption#comments-listing>

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