---
title: GameBench | Mobile performance testing | fps
description: fps |
---

[![GameBench](https://blog.gamebench.net/hs-fs/hubfs/GameBench%C2%AE-Logo_HRZ-RGB.png?width=230&name=GameBench%C2%AE-Logo_HRZ-RGB.png "GameBench")](https://www.gamebench.net/)

- [Home](https://www.gamebench.net/#header)
- [Solutions](https://www.gamebench.net/solutions/gamebench-tools)
- [Blog](https://blog.gamebench.net)
- [Pricing](https://www.gamebench.net/tools/pricing)
- [Support](https://docs.gamebench.net)

## [Huawei P40 Pro Delivers Ultra 90fps Performance in High-Fidelity Games](https://blog.gamebench.net/huawei-p40-pro-delivers-ultra-90fps-high-fidelity-gaming)

[![Huawei P40 Pro Delivers Ultra 90fps Performance in High-Fidelity Games](https://blog.gamebench.net/hubfs/Elsa_Silver_Frost_Both_800x800.png "Huawei P40 Pro Delivers Ultra 90fps Performance in High-Fidelity Games")](https://blog.gamebench.net/huawei-p40-pro-delivers-ultra-90fps-high-fidelity-gaming)

*GameBench Labs regularly conducts confidential performance tests for its clients. Occasionally, and with the explicit consent of those clients, we will publish those results for the benefit of the gaming community. This article is one such example where Huawei, a GameBench client, has allowed the results of commissioned tests to be shared. *

*DISCLAIMER: Huawei is a GameBench client, like many device and game makers, and it sent us pre-release devices and a list of popular Tencent games to test. However, Huawei had no control over our test methodology, results or performance ratings, which are standardised across all our testing projects.*

If you've been following the launch of the P40 Pro, you might have spotted that this new Huawei phone sports a 90Hz display rather than the 60Hz that is typical of iPhones and older Androids. A quicker refresh rate is potentially of interest to gamers, promising smoother and more responsive gameplay, but only if games actually animate consistently at this higher speed. And that's a big 'if'. 

In fact, ever since the first 90Hz and 120Hz phones started coming out a couple of years ago, we've found that the overwhelming majority have failed to maintain their marketed rates of animation for any length of time, particularly in high-fidelity competitive games that would benefit most from the technology. The optimisation between hardware and software just wasn't there.

Fortunately for gamers, the P40 Pro is different. It achieves our GameBench Ultra 90 badge with both *Game for Peace* and *QQ Speed*, reflecting solid 90fps animation even after prolonged gameplay. Read on to see our test data. 

[Read More](https://blog.gamebench.net/huawei-p40-pro-delivers-ultra-90fps-high-fidelity-gaming)

- GameBench Labs
- 08. April 2020
- [performance](https://blog.gamebench.net/topic/performance), [frame rate](https://blog.gamebench.net/topic/frame-rate), [fps](https://blog.gamebench.net/topic/fps), [benchmark](https://blog.gamebench.net/topic/benchmark), [huawei](https://blog.gamebench.net/topic/huawei), [performance metrics](https://blog.gamebench.net/topic/performance-metrics), [90fps](https://blog.gamebench.net/topic/90fps), [p40 pro](https://blog.gamebench.net/topic/p40-pro), [90hz](https://blog.gamebench.net/topic/90hz)
- 0 Comments <https://blog.gamebench.net/huawei-p40-pro-delivers-ultra-90fps-high-fidelity-gaming#comments-listing>

## [Measuring Frame Rates In Android And IOS Games](https://blog.gamebench.net/measuring-frame-rates-in-android-and-ios-games)

[![Measuring Frame Rates In Android And IOS Games](https://blog.gamebench.net/hubfs/FPS-Measuring-.jpg "Measuring Frame Rates In Android And IOS Games")](https://blog.gamebench.net/measuring-frame-rates-in-android-and-ios-games)

Frame rate (also known as Frames Per Second or (FPS) is one of the best metrics you can capture to quantify the visual fluidity of a game. In most scenarios, the higher the frame rate, the better the experience for the gamer. In this blog, we will look at the definition of FPS and the best methods to [retrieve frame rates](https://www.gamebench.net/solutions/gamebench-tools) for games on both Android and iOS.

[Read More](https://blog.gamebench.net/measuring-frame-rates-in-android-and-ios-games)

- GameBench Staff
- 28. June 2019
- [ios](https://blog.gamebench.net/topic/ios), [android](https://blog.gamebench.net/topic/android), [fps](https://blog.gamebench.net/topic/fps), [performance metrics](https://blog.gamebench.net/topic/performance-metrics)
- 0 Comments <https://blog.gamebench.net/measuring-frame-rates-in-android-and-ios-games#comments-listing>

## [Huawei's 'GPU Turbo' benchmarked: can it beat gaming on pricier phones like the iPhone X?](https://blog.gamebench.net/huawei-gpu-turbo-game-benchmarks)

[![Huawei's 'GPU Turbo' benchmarked: can it beat gaming on pricier phones like the iPhone X?](https://blog.gamebench.net/hubfs/Honor-10-Mobile-Legends-Max-Settings-GPU-Turbo-On-Blog-Lead.jpg "Huawei's 'GPU Turbo' benchmarked: can it beat gaming on pricier phones like the iPhone X?")](https://blog.gamebench.net/huawei-gpu-turbo-game-benchmarks)

Huawei’s new software optimisation for mobile gaming, which goes by the name of GPU Turbo, has so far received a skeptical reception in Europe. This is understandable, because Huawei handset owners won't get the GPU Turbo update until later this month (starting with P20, Mate 10 and Honor 10 models), and in the meantime there's been little evidence to support the manufacturer’s bold claims about improved performance and power consumption.

[Read More](https://blog.gamebench.net/huawei-gpu-turbo-game-benchmarks)

- GameBench Staff
- 01. August 2018
- [performance](https://blog.gamebench.net/topic/performance), [gaming](https://blog.gamebench.net/topic/gaming), [frame rate](https://blog.gamebench.net/topic/frame-rate), [fps](https://blog.gamebench.net/topic/fps), [huawei](https://blog.gamebench.net/topic/huawei), [gpu turbo](https://blog.gamebench.net/topic/gpu-turbo)
- 0 Comments <https://blog.gamebench.net/huawei-gpu-turbo-game-benchmarks#comments-listing>

## [Nintendo did at least one thing right when bringing Animal Crossing to mobile](https://blog.gamebench.net/nintendo-at-least-did-one-thing-right-with-animal-crossing-pocket-camp)

[![Nintendo did at least one thing right when bringing Animal Crossing to mobile](https://blog.gamebench.net/hubfs/animal-crossing-pocket-camp-800x350.jpg "Nintendo did at least one thing right when bringing Animal Crossing to mobile")](https://blog.gamebench.net/nintendo-at-least-did-one-thing-right-with-animal-crossing-pocket-camp)

It's fair to say that Nintendo's latest mobile title, *Animal Crossing: Pocket Camp*, has met with a mixed reception.

In the press, reviewers have expressed a number of complaints about the game, including its monetisation mechanics, intermittent server issues and lack of certain gameplay elements that were found in earlier console versions of *Animal Crossing*.

[Read More](https://blog.gamebench.net/nintendo-at-least-did-one-thing-right-with-animal-crossing-pocket-camp)

- GameBench Staff
- 27. November 2017
- [frame rate](https://blog.gamebench.net/topic/frame-rate), [fps](https://blog.gamebench.net/topic/fps), [mobile](https://blog.gamebench.net/topic/mobile), [QA](https://blog.gamebench.net/topic/qa), [battery](https://blog.gamebench.net/topic/battery), [nintendo](https://blog.gamebench.net/topic/nintendo), [optimisation](https://blog.gamebench.net/topic/optimisation), [pocketgamer](https://blog.gamebench.net/topic/pocketgamer), [animal crossing](https://blog.gamebench.net/topic/animal-crossing)
- 0 Comments <https://blog.gamebench.net/nintendo-at-least-did-one-thing-right-with-animal-crossing-pocket-camp#comments-listing>

## [GS7 Edge beats iPhone 7 Plus and rival Androids at Mario](https://blog.gamebench.net/gs7-edge-beats-iphone-7-plus-at-mario-but-nintendo-struggles-with-android-battery-drain)

[![GS7 Edge beats iPhone 7 Plus and rival Androids at Mario](https://blog.gamebench.net/hubfs/Blog%20post%20images/SMR_Header.jpg "GS7 Edge beats iPhone 7 Plus and rival Androids at Mario")](https://blog.gamebench.net/gs7-edge-beats-iphone-7-plus-at-mario-but-nintendo-struggles-with-android-battery-drain)

---

Don’t be fooled by the nostalgic graphics and simple gameplay. Nintendo’s new mobile title, *Super Mario Run*, is a real battery guzzler due to its blistering 60fps frame rate, high CPU usage and always-on network connectivity. This is true of both the iOS and Android versions of the game, but the impact on user experience (and hence potentially on user reviews and revenues) is more surprising on certain top-end Android phones. Let's take a look at some numbers...

[Read More](https://blog.gamebench.net/gs7-edge-beats-iphone-7-plus-at-mario-but-nintendo-struggles-with-android-battery-drain)

- GameBench Staff
- 29. March 2017
- [best smartphone](https://blog.gamebench.net/topic/best-smartphone), [cpu](https://blog.gamebench.net/topic/cpu), [fps](https://blog.gamebench.net/topic/fps), [Mobile Testing](https://blog.gamebench.net/topic/mobile-testing), [nintendo](https://blog.gamebench.net/topic/nintendo), [super mario](https://blog.gamebench.net/topic/super-mario)
- 0 Comments <https://blog.gamebench.net/gs7-edge-beats-iphone-7-plus-at-mario-but-nintendo-struggles-with-android-battery-drain#comments-listing>

[1](https://blog.gamebench.net/topic/fps/page/1) [2](https://blog.gamebench.net/topic/fps/page/2)

[next ›](https://blog.gamebench.net/topic/fps/page/2) [last »](https://blog.gamebench.net/topic/fps/page/2)

Please enable JavaScript to view the [comments powered by Disqus.](https://disqus.com/?ref_noscript)

[GameBench.](https://www.gamebench.net/)

GameBench is a suite of tools that allows anybody to quickly and easily test the performance of an app, game, or device.

#### Follow

- [Facebook](https://www.facebook.com/GameBench-357043467745481/)
- [Twitter](https://www.twitter.com/gamebench)
- WeChat

#### Site map

- [Home](https://www.gamebench.net/)
- [GameBench Team](https://www.gamebench.net/content/who-we-are)
- [Blog](https://blog.gamebench.net/)
- [Press & News](https://www.gamebench.net/information/press-and-news)

[GameBench](https://www.gamebench.net/#) © All Right Reserved

[Privacy & Security](https://www.gamebench.net/legal/privacy-security) | [Terms of Service](https://www.gamebench.net/legal/terms-of-service) | [Privacy Policy](https://www.gamebench.net/legal/privacy-policy)

```json
{
  "@context" : "http://schema.org",
  "@type" : "Organization",
  "address" : {
    "@type" : "PostalAddress",
    "addressCountry" : "United Kingdom",
    "addressLocality" : "Bristol and Bath Science Park",
    "addressRegion" : "Bristol",
    "postalCode" : "BS16 7FR",
    "streetAddress" : "Unit 001 "
  },
  "alternateName" : "GameBench ",
  "areaServed" : {
    "@type" : "GeoCircle",
    "geoMidpoint" : {
      "@type" : "GeoCoordinates",
      "latitude" : "51.499989",
      "longitude" : "-2.477580"
    },
    "geoRadius" : ""
  },
  "description" : "GameBench provides mobile performance testing tools for Android & iOS devices and mobile game studios and develkopers, enabling QA to quickly and easily spot performance issues.",
  "email" : "info@gamebench.net",
  "image" : "https://cdn2.hubspot.net/hubfs/2891910/GameBench%C2%AE-Logo_HRZ-RGB.png",
  "logo" : "https://www.gamebench.net/assets/images/2017gblogo_hrz_color.png",
  "mainEntityOfPage" : {
    "@id" : "https://blog.gamebench.net/topic/fps",
    "@type" : "WebPage",
    "description" : "fps |"
  },
  "name" : "GameBench",
  "sameAs" : [ "https://www.facebook.com/gamebench/", "https://twitter.com/gamebench/", "https://www.linkedin.com/company/gamebench/" ],
  "telephone" : "",
  "url" : "https://www.gamebench.net"
}
```