GameBench Performance Badges: The Standard for Seamless Gaming Experiences

Clients of GameBench services, including both game makers and device makers, are already familiar with our performance rating system. They use our simple, color-coded badges on a regular basis, often monthly or quarterly, to help them visualize key data and make vital decisions such as:

  • How does my game perform on the most important devices compared to similar games in its category?
  • How does my device perform compared to the competition when running the most popular mobile games in the market?
  • Where does my team need to focus resources to prevent a lack of gaming performance hurting commercial performance? 

In fact, our badges have become so important to so many decisions, from development all the way through to marketing, that it's about time we revisited what the badges mean and how they're evolving.

Read More

Game studios are still capping Android frame rates, even on the top-spec Galaxy Note 8

Titanfall 2 is a premium PC and console game with graphics that animate at a stable 60 frames per second (fps). The game also has a mobile companion, a real-time strategy title called Titanfall: Assault for iOS and Android, which sticks to the same design values and provides the almost the same frame rate -- but only for gamers who happen to own a recent iPhone.

Read More

GameBench reveals the difference between real Candy Crush and rip-offs

Take a look at GameBench’s new Reference Data site and you’ll find lots of valuable real-world data revealing how popular games run on popular devices -- including a number of King titles like Candy Crush Saga and Candy Crush Soda Saga.

Read More

1