---
title: GameBench | Mobile performance testing | mobile performance
description: mobile performance |
---

[![GameBench](https://blog.gamebench.net/hs-fs/hubfs/GameBench%C2%AE-Logo_HRZ-RGB.png?width=230&name=GameBench%C2%AE-Logo_HRZ-RGB.png "GameBench")](https://www.gamebench.net/)

- [Home](https://www.gamebench.net/#header)
- [Solutions](https://www.gamebench.net/solutions/gamebench-tools)
- [Blog](https://blog.gamebench.net)
- [Pricing](https://www.gamebench.net/tools/pricing)
- [Support](https://docs.gamebench.net)

## [Exclusive: The Return of GPU Metrics for Android Devices](https://blog.gamebench.net/exclusive-measure-gpu-on-android-devices)

[![Exclusive: The Return of GPU Metrics for Android Devices](https://blog.gamebench.net/hubfs/The-Return-of-GPU_new.png "Exclusive: The Return of GPU Metrics for Android Devices")](https://blog.gamebench.net/exclusive-measure-gpu-on-android-devices)

\*\*UPDATE\*\*  Support for GPU Metrics now available on the GameBench Pro Desktop App.

Just in time for Halloween, GameBench is pleased to announce that GPU metrics for Android devices have returned from their untimely demise! Android game developers can once again see just how hard their games are pushing the GPUs of different devices, allowing them to optimize accordingly to give their players the best possible experience.

[Read More](https://blog.gamebench.net/exclusive-measure-gpu-on-android-devices)

- GameBench Staff
- 31. October 2019
- [android](https://blog.gamebench.net/topic/android), [mobile performance](https://blog.gamebench.net/topic/mobile-performance), [gpu](https://blog.gamebench.net/topic/gpu)
- 0 Comments <https://blog.gamebench.net/exclusive-measure-gpu-on-android-devices#comments-listing>

## [GameBench reveals the difference between real Candy Crush and rip-offs](https://blog.gamebench.net/gamebench-data-platform-compares-candy-crush-frame-rates-to-copycat-games)

[![GameBench reveals the difference between real Candy Crush and rip-offs](https://blog.gamebench.net/hubfs/Cookie-vs-Candy-spot-the-difference.jpg "GameBench reveals the difference between real Candy Crush and rip-offs")](https://blog.gamebench.net/gamebench-data-platform-compares-candy-crush-frame-rates-to-copycat-games)

Take a look at GameBench’s new [Reference Data](http://data.gamebench.net/) site and you’ll find lots of valuable real-world data revealing how popular games run on popular devices -- including a number of King titles like *Candy Crush Saga* and *Candy Crush Soda Saga*.

[Read More](https://blog.gamebench.net/gamebench-data-platform-compares-candy-crush-frame-rates-to-copycat-games)

- Sharif
- 25. August 2017
- [power consumption](https://blog.gamebench.net/topic/power-consumption), [gamebench](https://blog.gamebench.net/topic/gamebench), [mobile performance](https://blog.gamebench.net/topic/mobile-performance), [Mobile Gaming](https://blog.gamebench.net/topic/mobile-gaming), [Performance Testing](https://blog.gamebench.net/topic/performance-testing), [Candy Crush](https://blog.gamebench.net/topic/candy-crush), [King](https://blog.gamebench.net/topic/king), [Copy Cat](https://blog.gamebench.net/topic/copy-cat), [Play store](https://blog.gamebench.net/topic/play-store), [Cookie Crush](https://blog.gamebench.net/topic/cookie-crush)
- 0 Comments <https://blog.gamebench.net/gamebench-data-platform-compares-candy-crush-frame-rates-to-copycat-games#comments-listing>

## [Basketball games prove link between mobile optimisation and revenue](https://blog.gamebench.net/how-two-mobile-basketball-games-prove-the-link-between-optimisation-and-success)

[![Basketball games prove link between mobile optimisation and revenue](https://blog.gamebench.net/hubfs/Blog%20post%20images/NBA%20Live%20lead%20image.png "Basketball games prove link between mobile optimisation and revenue")](https://blog.gamebench.net/how-two-mobile-basketball-games-prove-the-link-between-optimisation-and-success)

We recently heard some interesting stats for game studios, which came to us by way of a contact at Google:

Improving your Play Store rating from 3.3 stars to 4.1 stars is correlated, on average, with a gain of 150 percent in revenues.

Moreover, one of the best ways to achieve this improved rating is by **optimising the speed and fluidity** of your game, because 60 percent of four-star reviews mention this particular aspect of user experience.

[Read More](https://blog.gamebench.net/how-two-mobile-basketball-games-prove-the-link-between-optimisation-and-success)

- GameBench Staff
- 10. April 2017
- [Mobile Testing](https://blog.gamebench.net/topic/mobile-testing), [mobile performance](https://blog.gamebench.net/topic/mobile-performance), [Mobile Gaming](https://blog.gamebench.net/topic/mobile-gaming), [nba live](https://blog.gamebench.net/topic/nba-live), [nba 2k17](https://blog.gamebench.net/topic/nba-2k17), [2k, inc.](https://blog.gamebench.net/topic/2k-inc), [optimisation](https://blog.gamebench.net/topic/optimisation), [optimization](https://blog.gamebench.net/topic/optimization), [revenues](https://blog.gamebench.net/topic/revenues), [ea mobile](https://blog.gamebench.net/topic/ea-mobile), [basketball game](https://blog.gamebench.net/topic/basketball-game)
- 0 Comments <https://blog.gamebench.net/how-two-mobile-basketball-games-prove-the-link-between-optimisation-and-success#comments-listing>

## [open( London ) 2017](https://blog.gamebench.net/open-london-2017)

[![open( London ) 2017](https://blog.gamebench.net/hubfs/GameBench-Feb2017/Images/openLondon_Header_0.jpg "open( London ) 2017")](https://blog.gamebench.net/open-london-2017)

## No fluff. No sponsor-to-speak. A unique gathering of mobile QA specialists sharing best practice, organised by TIGA and Gamebench. Will you be joining us?

 Join your peers and industry leaders from businesses such as: **Google, Samsung, Rovio, Daily Mail Group, Ocado, Trainline, Proteus VR Labs** and **JP Morgan** in this unique industry-insider event. **But hurry, tickets are limited**.

We had amazing feedback from participants and speakers at last year’s event, and have widened this year’s focus to include mobile apps and the emerging areas of automotive and VR, in addition to mobile games.

[Read More](https://blog.gamebench.net/open-london-2017)

- Admin
- 16. December 2016
- [open(london)](https://blog.gamebench.net/topic/openlondon), [mobile performance](https://blog.gamebench.net/topic/mobile-performance), [mobile qa conference](https://blog.gamebench.net/topic/mobile-qa-conference)
- 0 Comments <https://blog.gamebench.net/open-london-2017#comments-listing>

[1](https://blog.gamebench.net/topic/mobile-performance/page/1)

Please enable JavaScript to view the [comments powered by Disqus.](https://disqus.com/?ref_noscript)

[GameBench.](https://www.gamebench.net/)

GameBench is a suite of tools that allows anybody to quickly and easily test the performance of an app, game, or device.

#### Follow

- [Facebook](https://www.facebook.com/GameBench-357043467745481/)
- [Twitter](https://www.twitter.com/gamebench)
- WeChat

#### Site map

- [Home](https://www.gamebench.net/)
- [GameBench Team](https://www.gamebench.net/content/who-we-are)
- [Blog](https://blog.gamebench.net/)
- [Press & News](https://www.gamebench.net/information/press-and-news)

[GameBench](https://www.gamebench.net/#) © All Right Reserved

[Privacy & Security](https://www.gamebench.net/legal/privacy-security) | [Terms of Service](https://www.gamebench.net/legal/terms-of-service) | [Privacy Policy](https://www.gamebench.net/legal/privacy-policy)

```json
{
  "@context" : "http://schema.org",
  "@type" : "Organization",
  "address" : {
    "@type" : "PostalAddress",
    "addressCountry" : "United Kingdom",
    "addressLocality" : "Bristol and Bath Science Park",
    "addressRegion" : "Bristol",
    "postalCode" : "BS16 7FR",
    "streetAddress" : "Unit 001 "
  },
  "alternateName" : "GameBench ",
  "areaServed" : {
    "@type" : "GeoCircle",
    "geoMidpoint" : {
      "@type" : "GeoCoordinates",
      "latitude" : "51.499989",
      "longitude" : "-2.477580"
    },
    "geoRadius" : ""
  },
  "description" : "GameBench provides mobile performance testing tools for Android & iOS devices and mobile game studios and develkopers, enabling QA to quickly and easily spot performance issues.",
  "email" : "info@gamebench.net",
  "image" : "https://cdn2.hubspot.net/hubfs/2891910/GameBench%C2%AE-Logo_HRZ-RGB.png",
  "logo" : "https://www.gamebench.net/assets/images/2017gblogo_hrz_color.png",
  "mainEntityOfPage" : {
    "@id" : "https://blog.gamebench.net/topic/mobile-performance",
    "@type" : "WebPage",
    "description" : "mobile performance |"
  },
  "name" : "GameBench",
  "sameAs" : [ "https://www.facebook.com/gamebench/", "https://twitter.com/gamebench/", "https://www.linkedin.com/company/gamebench/" ],
  "telephone" : "",
  "url" : "https://www.gamebench.net"
}
```