CAN THE IPHONE 6 PLUS COMPETE AT 1080P GAMING?

Back in April, we published a comparison of the real-world gaming performance of the Apple iPhone 6 and Samsung Galaxy S6. This was the first cross-platform analysis of its kind, revealing significant differences in the way each phone handled a sample of 10 popular mobile games. However, this report didn’t include the iPhone 6 Plus, which we felt belonged in different commercial category to the two more mainstream rivals.

We’ve since had numerous requests for iPhone 6 Plus performance data, and we’ve just completed our testing, so we figured its about time we made the numbers public. This blog post should therefore be considered an addendum, and we recommend that you download the original Battle of the Sixes report in order to get the full picture -- including a better understanding of GameBench’s approach and methodology (which is very different to the way traditional mobile benchmarks work).

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  • GameBench Staff
  • 30. June 2015
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How GameBench provides a different (and sometimes opposite) view to traditional mobile benchmarks

Intro and summary

GameBench is very different to other mobile benchmarks, because it is designed to measure the performance of mobile devices running real workloads. These workloads are simply apps — the very same apps and games that ordinary smartphone owners download and run every day.

Most benchmarks used in the mobile industry today are synthetic, which means they test artificial workloads that are never encountered by real customers and can at best only approximate real-world usage.

Each type of benchmark has its place, but there are three evidence-based ways in which GameBench offers a more useful alternative, and very often a direct counterpoint, to traditional benchmarks:

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iPhone 6 vs. Galaxy S6: Which performs best at gaming?

Get the full report now.

Our latest report, "Battle of the Sixes," has just been published and it offers something pretty interesting: The first objective comparison of the Apple iPhone 6 and the Samsung Galaxy S6 on the basis of real-world gaming performance.

We're able to do this thanks to the iOS version of GameBench, which, in concert with the Android version, means we can test the same games according to the same criteria (namely, graphical smoothness) across both platforms. We've picked a sample of ten high-end games for this purpose, including titles like GTA: San Andreas, Monument Valley and Marvel: Contest of Champions. For some added context, we've also included performance data for the Google Nexus 6 and the HTC One M9. 

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  • GameBench Staff
  • 21. April 2015
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ARM collaborates with GameBench on real-world benchmarking of mobile devices

Today’s a big day for us here at GameBench. Our vision of an honest, transparent and industry-wide mobile benchmark has come a step closer, thanks to an important deal with ARM Semiconductors to provide access to our Enterprise suite of tools.

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  • GameBench Staff
  • 26. February 2015
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Tesco Hudl 2 performance test: a bargain tablet with Intel inside

If you ever shop at Tesco’s in the UK, then you’ll surely have noticed the in-store promotions for the supermarket’s latest own-brand tablet, the Hudl 2.

What you might not have noticed, however, is that the £129 ($195) Hudl 2 runs on an Intel mobile processor, from a family of chips that has historically suffered from bad battery life and optimisation issues on Android devices — something GameBench demonstrated back in early 2014.

Fortunately, the Intel Bay Trail chip inside the Hudl 2 represents a fresh generation of technology, versus the old Clover Trail devices we tested previously. What’s more, the Android operating system has also evolved to become friendlier to non-ARM silicon. So it’s about time we put the Hudl 2 to the test with GameBench, to see if it's ready to be taken seriously as a power-efficient, gaming-ready Android tablet.

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  • GameBench Staff
  • 10. February 2015
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