Game studios are still capping Android frame rates, even on the top-spec Galaxy Note 8

Titanfall 2 is a premium PC and console game with graphics that animate at a stable 60 frames per second (fps). The game also has a mobile companion, a real-time strategy title called Titanfall: Assault for iOS and Android, which sticks to the same design values and provides the almost the same frame rate -- but only for gamers who happen to own a recent iPhone.

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GameBench reveals the difference between real Candy Crush and rip-offs

Take a look at GameBench’s new Reference Data site and you’ll find lots of valuable real-world data revealing how popular games run on popular devices -- including a number of King titles like Candy Crush Saga and Candy Crush Soda Saga.

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GameBench brings user-centric mobile performance ratings to Pocket Gamer

Today marks the launch of a first-of-its-kind partnership between GameBench and PocketGamer.co.uk, aimed at revealing real-world performance and power ratings to gamers before they make a purchasing decision. 

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Galaxy S8 and iPhone 7 settle for a 'draw' at gaming, but this is actually a win for Android

In a normal competition, calling it a draw might seem like a bit of a non-result. But Tom's Guide's latest speed test of the iPhone 7 and Galaxy S8, which uses GameBench to conclude that the two phones are evenly matched for gaming performance, actually represents a surprising win for Android users. Here's why...

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Basketball games prove link between mobile optimisation and revenue

We recently heard some interesting stats for game studios, which came to us by way of a contact at Google:

Improving your Play Store rating from 3.3 stars to 4.1 stars is correlated, on average, with a gain of 150 percent in revenues.

Moreover, one of the best ways to achieve this improved rating is by optimising the speed and fluidity of your game, because 60 percent of four-star reviews mention this particular aspect of user experience.

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