Exclusive: The Return of GPU Metrics for Android Devices

**UPDATE**  Support for GPU Metrics now available on the GameBench Pro Desktop App.

Just in time for Halloween, GameBench is pleased to announce that GPU metrics for Android devices have returned from their untimely demise! Android game developers can once again see just how hard their games are pushing the GPUs of different devices, allowing them to optimize accordingly to give their players the best possible experience.

Read More

GameBench reveals the difference between real Candy Crush and rip-offs

Take a look at GameBench’s new Reference Data site and you’ll find lots of valuable real-world data revealing how popular games run on popular devices -- including a number of King titles like Candy Crush Saga and Candy Crush Soda Saga.

Read More

Basketball games prove link between mobile optimisation and revenue

We recently heard some interesting stats for game studios, which came to us by way of a contact at Google:

Improving your Play Store rating from 3.3 stars to 4.1 stars is correlated, on average, with a gain of 150 percent in revenues.

Moreover, one of the best ways to achieve this improved rating is by optimising the speed and fluidity of your game, because 60 percent of four-star reviews mention this particular aspect of user experience.

Read More

open( London ) 2017

No fluff. No sponsor-to-speak. A unique gathering of mobile QA specialists sharing best practice, organised by TIGA and Gamebench. Will you be joining us?


Join your peers and industry leaders from businesses such as: Google, Samsung, Rovio, Daily Mail Group, Ocado, Trainline, Proteus VR Labs and JP Morgan in this unique industry-insider event. But hurry, tickets are limited.

We had amazing feedback from participants and speakers at last year’s event, and have widened this year’s focus to include mobile apps and the emerging areas of automotive and VR, in addition to mobile games.

Read More

1