---
title: GameBench | Mobile performance testing | android
description: android |
---

[![GameBench](https://blog.gamebench.net/hs-fs/hubfs/GameBench%C2%AE-Logo_HRZ-RGB.png?width=230&name=GameBench%C2%AE-Logo_HRZ-RGB.png "GameBench")](https://www.gamebench.net/)

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## [Exclusive: The Return of GPU Metrics for Android Devices](https://blog.gamebench.net/exclusive-measure-gpu-on-android-devices)

[![Exclusive: The Return of GPU Metrics for Android Devices](https://blog.gamebench.net/hubfs/The-Return-of-GPU_new.png "Exclusive: The Return of GPU Metrics for Android Devices")](https://blog.gamebench.net/exclusive-measure-gpu-on-android-devices)

\*\*UPDATE\*\*  Support for GPU Metrics now available on the GameBench Pro Desktop App.

Just in time for Halloween, GameBench is pleased to announce that GPU metrics for Android devices have returned from their untimely demise! Android game developers can once again see just how hard their games are pushing the GPUs of different devices, allowing them to optimize accordingly to give their players the best possible experience.

[Read More](https://blog.gamebench.net/exclusive-measure-gpu-on-android-devices)

- GameBench Staff
- 31. October 2019
- [android](https://blog.gamebench.net/topic/android), [mobile performance](https://blog.gamebench.net/topic/mobile-performance), [gpu](https://blog.gamebench.net/topic/gpu)
- 0 Comments <https://blog.gamebench.net/exclusive-measure-gpu-on-android-devices#comments-listing>

## [Measuring Frame Rates In Android And IOS Games](https://blog.gamebench.net/measuring-frame-rates-in-android-and-ios-games)

[![Measuring Frame Rates In Android And IOS Games](https://blog.gamebench.net/hubfs/FPS-Measuring-.jpg "Measuring Frame Rates In Android And IOS Games")](https://blog.gamebench.net/measuring-frame-rates-in-android-and-ios-games)

Frame rate (also known as Frames Per Second or (FPS) is one of the best metrics you can capture to quantify the visual fluidity of a game. In most scenarios, the higher the frame rate, the better the experience for the gamer. In this blog, we will look at the definition of FPS and the best methods to [retrieve frame rates](https://www.gamebench.net/solutions/gamebench-tools) for games on both Android and iOS.

[Read More](https://blog.gamebench.net/measuring-frame-rates-in-android-and-ios-games)

- GameBench Staff
- 28. June 2019
- [ios](https://blog.gamebench.net/topic/ios), [android](https://blog.gamebench.net/topic/android), [fps](https://blog.gamebench.net/topic/fps), [performance metrics](https://blog.gamebench.net/topic/performance-metrics)
- 0 Comments <https://blog.gamebench.net/measuring-frame-rates-in-android-and-ios-games#comments-listing>

## [GameBench brings user-centric mobile performance ratings to Pocket Gamer](https://blog.gamebench.net/gamebench-brings-user-centric-mobile-performance-ratings-to-pocketgamer)

[![GameBench brings user-centric mobile performance ratings to Pocket Gamer](https://blog.gamebench.net/hubfs/GameBench%20PG%20blog%20lead.png "GameBench brings user-centric mobile performance ratings to Pocket Gamer")](https://blog.gamebench.net/gamebench-brings-user-centric-mobile-performance-ratings-to-pocketgamer)

Today marks the launch of a first-of-its-kind [partnership between GameBench and PocketGamer.co.uk](http://www.pocketgamer.biz/news/66272/pocketgamer-reviews-feature-performance-ratings-gamebench/), aimed at revealing real-world performance and power ratings to gamers before they make a purchasing decision. 

[Read More](https://blog.gamebench.net/gamebench-brings-user-centric-mobile-performance-ratings-to-pocketgamer)

- Sharif
- 26. July 2017
- [Benchmarking](https://blog.gamebench.net/topic/benchmarking), [ios](https://blog.gamebench.net/topic/ios), [android](https://blog.gamebench.net/topic/android), [gamebench](https://blog.gamebench.net/topic/gamebench), [Pocket Gamer](https://blog.gamebench.net/topic/pocket-gamer), [Data Platform](https://blog.gamebench.net/topic/data-platform), [Battle Bay](https://blog.gamebench.net/topic/battle-bay)
- 0 Comments <https://blog.gamebench.net/gamebench-brings-user-centric-mobile-performance-ratings-to-pocketgamer#comments-listing>

## [Galaxy S8 and iPhone 7 settle for a 'draw' at gaming, but this is actually a win for Android](https://blog.gamebench.net/galaxy-s8-and-iphone-7-settle-for-a-draw-at-gaming-but-this-is-actually-a-win-for-android)

[![Galaxy S8 and iPhone 7 settle for a 'draw' at gaming, but this is actually a win for Android](https://blog.gamebench.net/hubfs/Toms%20Guide%20lead%20image.png "Galaxy S8 and iPhone 7 settle for a 'draw' at gaming, but this is actually a win for Android")](https://blog.gamebench.net/galaxy-s8-and-iphone-7-settle-for-a-draw-at-gaming-but-this-is-actually-a-win-for-android)

In a normal competition, calling it a draw might seem like a bit of a non-result. But *Tom's Guide*'s [latest speed test](http://www.tomsguide.com/us/speed-test-galaxy-s8-vs-iphone-7,review-4380.html) of the iPhone 7 and Galaxy S8, which uses GameBench to conclude that the two phones are evenly matched for gaming performance, actually represents a surprising win for Android users. Here's why...

[Read More](https://blog.gamebench.net/galaxy-s8-and-iphone-7-settle-for-a-draw-at-gaming-but-this-is-actually-a-win-for-android)

- GameBench Staff
- 23. May 2017
- [android](https://blog.gamebench.net/topic/android), [frame rate](https://blog.gamebench.net/topic/frame-rate), [Mobile Gaming](https://blog.gamebench.net/topic/mobile-gaming)
- 0 Comments <https://blog.gamebench.net/galaxy-s8-and-iphone-7-settle-for-a-draw-at-gaming-but-this-is-actually-a-win-for-android#comments-listing>

## [CASE STUDY: NEWS APPS AND THE QUEST FOR EXTREME RESPONSIVENESS](https://blog.gamebench.net/case-study-news-apps-and-the-quest-for-extreme-responsiveness)

[![CASE STUDY: NEWS APPS AND THE QUEST FOR EXTREME RESPONSIVENESS](https://blog.gamebench.net/hubfs/GameBench-Feb2017/Files/GameBench-news-reader-blog-May-2016.jpg "CASE STUDY: NEWS APPS AND THE QUEST FOR EXTREME RESPONSIVENESS")](https://blog.gamebench.net/case-study-news-apps-and-the-quest-for-extreme-responsiveness)

News reading apps are the quiet ninjas of the mobile world. On the face of it, they perform a simple, repetitive task: displaying the daily news. Whether it's the Huffington Post, the BBC, The Guardian or the Mail Online, they all go about this task in very similar ways.

Behind the scenes, however, the popularity of the leading news outlets is so great, and there’s so much pressure to engage and retain habitual readers (who are fussy and spoilt for choice), that news reading apps have become the focus of huge amounts of technical skill and resources, both in terms of software development and QA. The apps may be simple, but perfecting them isn’t.

[Read More](https://blog.gamebench.net/case-study-news-apps-and-the-quest-for-extreme-responsiveness)

- GameBench Staff
- 06. May 2016
- [ios](https://blog.gamebench.net/topic/ios), [UX](https://blog.gamebench.net/topic/ux), [testing](https://blog.gamebench.net/topic/testing), [Mail Online](https://blog.gamebench.net/topic/mail-online), [BBC News](https://blog.gamebench.net/topic/bbc-news), [Huffington Post](https://blog.gamebench.net/topic/huffington-post), [android](https://blog.gamebench.net/topic/android), [frame rate](https://blog.gamebench.net/topic/frame-rate), [fps](https://blog.gamebench.net/topic/fps), [responsiveness](https://blog.gamebench.net/topic/responsiveness), [gamebench](https://blog.gamebench.net/topic/gamebench), [Guardian](https://blog.gamebench.net/topic/guardian)
- 0 Comments <https://blog.gamebench.net/case-study-news-apps-and-the-quest-for-extreme-responsiveness#comments-listing>

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