---
title: GameBench | Mobile performance testing (4)
description: (4)
---

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## [Honor 9X Pro Performance Preview](https://blog.gamebench.net/honor-9x-pro-performance-preview)

[![Honor 9X Pro Performance Preview](https://blog.gamebench.net/hubfs/Honor%209X%20Pro%20teaser%20image.jpg "Honor 9X Pro Performance Preview")](https://blog.gamebench.net/honor-9x-pro-performance-preview)

GameBench Labs has just tested the brand new Honor 9X Pro, producing the first real-world gaming benchmarks for this device. If you'd like to see an early preview of how this mid-tier phone handles real games, and how it compares to similarly-priced rival handsets, please read on. 

[Read More](https://blog.gamebench.net/honor-9x-pro-performance-preview)

- GameBench Staff
- 23. July 2019
- [gaming](https://blog.gamebench.net/topic/gaming), [honor](https://blog.gamebench.net/topic/honor), [benchmarks](https://blog.gamebench.net/topic/benchmarks), [honor 9x pro](https://blog.gamebench.net/topic/honor-9x-pro), [9x pro](https://blog.gamebench.net/topic/9x-pro), [performance profile](https://blog.gamebench.net/topic/performance-profile)
- 0 Comments <https://blog.gamebench.net/honor-9x-pro-performance-preview#comments-listing>

## [GameBench Performance Profile: Xiaomi Black Shark 2](https://blog.gamebench.net/gamebench-performance-profile-xiaomi-black-shark-2)

[![GameBench Performance Profile: Xiaomi Black Shark 2](https://blog.gamebench.net/hubfs/Black-Shark-2-810x298_c.jpg "GameBench Performance Profile: Xiaomi Black Shark 2")](https://blog.gamebench.net/gamebench-performance-profile-xiaomi-black-shark-2)

It's a while since we got hold of the Black Shark 2 and we should have blogged about it sooner. We *have* been playing on it though, and all of this game time has produced plenty of real-world GameBench stats that allow us to finally compare the Black Shark 2 against a few other mobile giants with gaming-grade chipsets: the Huawei Mate 20 X (Kirin 980), Samsung Galaxy Note 9 (Exynos 9810) and the Apple iPhone XS Max (A12 Bionic). Please read on for more...

[Read More](https://blog.gamebench.net/gamebench-performance-profile-xiaomi-black-shark-2)

- GameBench Staff
- 22. July 2019
- [benchmarks](https://blog.gamebench.net/topic/benchmarks), [xiaomi](https://blog.gamebench.net/topic/xiaomi), [black shark](https://blog.gamebench.net/topic/black-shark), [performance profile](https://blog.gamebench.net/topic/performance-profile)
- 0 Comments <https://blog.gamebench.net/gamebench-performance-profile-xiaomi-black-shark-2#comments-listing>

## [Advanced Game Animation Metrics: Janks And Frametimes](https://blog.gamebench.net/advanced-game-animation-metrics-janks-and-frametimes)

[![Advanced Game Animation Metrics: Janks And Frametimes](https://blog.gamebench.net/hubfs/AdobeStock_115472399.jpeg "Advanced Game Animation Metrics: Janks And Frametimes")](https://blog.gamebench.net/advanced-game-animation-metrics-janks-and-frametimes)

In the [previous blog](https://blog.gamebench.net/the-fundamental-metrics-of-game-animation), we looked at examples of FPS measured using [GameBench tools](https://www.gamebench.net/solutions/gamebench-tools/pro-tools) and how they can be interpreted to understand the quality of a gaming session objectively. Before going into additional metrics and how we can spot good/bad gaming sessions, it's a good time to dig into some of the more complex nuances in game testing — janks and frametimes.

Both of these metrics are computed based on the frame timestamps that are stored in the web dashboard. These additional metrics are only available for Android devices for now.

[Read More](https://blog.gamebench.net/advanced-game-animation-metrics-janks-and-frametimes)

- GameBench Staff
- 04. July 2019
- [performance metrics](https://blog.gamebench.net/topic/performance-metrics)
- 0 Comments <https://blog.gamebench.net/advanced-game-animation-metrics-janks-and-frametimes#comments-listing>

## [Measuring Frame Rates In Android And IOS Games](https://blog.gamebench.net/measuring-frame-rates-in-android-and-ios-games)

[![Measuring Frame Rates In Android And IOS Games](https://blog.gamebench.net/hubfs/FPS-Measuring-.jpg "Measuring Frame Rates In Android And IOS Games")](https://blog.gamebench.net/measuring-frame-rates-in-android-and-ios-games)

Frame rate (also known as Frames Per Second or (FPS) is one of the best metrics you can capture to quantify the visual fluidity of a game. In most scenarios, the higher the frame rate, the better the experience for the gamer. In this blog, we will look at the definition of FPS and the best methods to [retrieve frame rates](https://www.gamebench.net/solutions/gamebench-tools) for games on both Android and iOS.

[Read More](https://blog.gamebench.net/measuring-frame-rates-in-android-and-ios-games)

- GameBench Staff
- 28. June 2019
- [ios](https://blog.gamebench.net/topic/ios), [android](https://blog.gamebench.net/topic/android), [fps](https://blog.gamebench.net/topic/fps), [performance metrics](https://blog.gamebench.net/topic/performance-metrics)
- 0 Comments <https://blog.gamebench.net/measuring-frame-rates-in-android-and-ios-games#comments-listing>

## [How Netmarble Improved Performance In The Mobile Environment](https://blog.gamebench.net/how-netmarble-improved-performancein-the-mobile-environment)

[![How Netmarble Improved Performance In The Mobile Environment](https://blog.gamebench.net/hubfs/Netmarble%20logo.png "How Netmarble Improved Performance In The Mobile Environment")](https://blog.gamebench.net/how-netmarble-improved-performancein-the-mobile-environment)

*Special Guest post by Gyujin Sim, Mobile QA for [netmarble](http://www.netmarble.com/). *

 

There are many uncomfortable experiences users have with mobile games. Frame drops, crashes, overheating and more. These issues deny the user a good experience and naturally result in a decrease in DAUs (Daily Active Users).

[Read More](https://blog.gamebench.net/how-netmarble-improved-performancein-the-mobile-environment)

- Gyujin Sim, Mobile QA for netmarble
- 26. June 2019
- [guest blog](https://blog.gamebench.net/topic/guest-blog)
- 0 Comments <https://blog.gamebench.net/how-netmarble-improved-performancein-the-mobile-environment#comments-listing>

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