Measuring Power Usage on iOS Devices Using GameBench

Have you ever needed to test the power consumption of your game in iOS?

It's very important to measure your game’s power consumption because it can have a direct effect on a user’s experience playing your game. You would be really surprised how many developers still aren't doing this today.

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Huawei Mediapad M6s Performance Preview

The iPad has long been the obvious choice for tablet gamers, but today we have a new contender to test at GameBench Labs: the MediaPad M6s from Huawei. We've tested the real-world gaming performance of this Android tablet against the similarly-sized iPad mini (5th gen), across three top mobile games, and found some interesting results. Please read on for more... 

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Honor 9X Pro Performance Preview

GameBench Labs has just tested the brand new Honor 9X Pro, producing the first real-world gaming benchmarks for this device. If you'd like to see an early preview of how this mid-tier phone handles real games, and how it compares to similarly-priced rival handsets, please read on. 

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GameBench Performance Profile: Xiaomi Black Shark 2

It's a while since we got hold of the Black Shark 2 and we should have blogged about it sooner. We have been playing on it though, and all of this game time has produced plenty of real-world GameBench stats that allow us to finally compare the Black Shark 2 against a few other mobile giants with gaming-grade chipsets: the Huawei Mate 20 X (Kirin 980), Samsung Galaxy Note 9 (Exynos 9810) and the Apple iPhone XS Max (A12 Bionic). Please read on for more...

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Advanced Game Animation Metrics: Janks And Frametimes

In the previous blog, we looked at examples of FPS measured using GameBench tools and how they can be interpreted to understand the quality of a gaming session objectively. Before going into additional metrics and how we can spot good/bad gaming sessions, it's a good time to dig into some of the more complex nuances in game testing — janks and frametimes.

Both of these metrics are computed based on the frame timestamps that are stored in the web dashboard. These additional metrics are only available for Android devices for now.

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