OnePlus and Meizu accused of cheating benchmarks to dupe consumers

So much time has passed since the last big benchmark cheating scandal in 2013 that you’d be forgiven for thinking that the issue had gone away.

We here at GameBench had certainly hoped so -- after all, we originally built GameBench in order to help the mobile industry progress beyond this sort of behaviour, by allowing bloggers and enthusiasts to test real games and apps in order to provide a meaningful, uncheatable measurement of performance.

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  • GameBench Staff
  • 07. February 2017
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The biggest question mark hanging over mobile VR is not ‘if’ or even ‘when’ -- it’s ‘how?’

Is mobile VR really going to take off? Will businesses soon be expected to deliver information, entertainment and services through a pair of wireless goggles?

Consumers have the luxury of detached speculation. But for those inside the industry, whose efforts can actively pioneer the future of mobile or hold it back, VR is a more pressing concern.

At open( London ) on February 2nd, we’re hosting a series of presentations and discussions that will help hardware and software creators to address some of the most critical areas of uncertainty -- starting with how to optimise and test a mobile VR application to ensure it doesn’t leave users feeling disappointed (or worse, queasy).

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  • GameBench Staff
  • 30. January 2017
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The death (and rebirth) of the smartphone buyer's guide

It’s a perk of my line of work that I usually get given a new phone to try out every couple of months. But despite this (much appreciated) luxury, I still like to go into phone stores once in a while to get a feel for what shoppers are asking for and what they’re being sold.

That’s how I ended up at a central London branch of Carphone Warehouse just in time to receive a pitch from a very suave and eloquent salesman who was trying to sell me an iPhone 7. “Have you tried it yet?!” he asked, with apparently genuine excitement.

It was halfway through this conversation that a thought struck me: He hasn’t once asked me about my usage profile. Do I play games? Do I watch a lot of Netflix? Do I spend my evenings on social media? Am I an avid mobile photographer? Am I a pure business user, just checking emails and making calls? His sales patter made room for none of this.

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How global finance giant J.P. Morgan uses mobile app testing and automation to secure billions

J.P. Morgan has no fewer than twenty different mobile apps for its customers and staff, all ultimately designed to streamline and safeguard the movement of money.

Each app inevitably comes with risks: for example, the bank has an iOS app for its traders that authorises transactions of up to £20 million based on a single biometric login. Solid mobile testing and QA are therefore critical.

Responsibility for this testing rests on shoulders of J.P. Morgan VP Lee Crossley, who will soon be speaking at open(London) 2017 — an intensive one-day event focused on the latest QA methods and tools for mobile apps, games and VR.

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Learn how Rovio puts free-to-play quality at the heart of game development, keeping two billion users coming back for more

How did Angry Birds reach one billion users within three years of its launch, and two billion users just 18 months later? And how is Rovio’s skill in creating free-to-play mobile games still driving the company’s success today?

Most answers to these questions have something in common: recognition for the sheer feeling of quality that the Angry Birds games exude in everything from their touch-responsiveness to their physics simulation and in-game economics. But this poses an additional question: how does Rovio achieve such quality?

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