Following the badly-handled iPhone throttling controversy and a series of widely-reported bugs in iOS 11, senior people at Apple are finally being forced to acknowledge that something is going wrong with the fundamental quality of their products. But are we just talking about clumsy management and poor pre-release testing? Or is it possible that Apple's bugs are actually helping the company to mask a more damaging truth about the underlying performance and battery life of its phones, especially relative to Android-based rivals?
It's easy to dismiss 120fps mobile gaming as a curiosity that is only available to owners of a handful of premium devices -- notably the iPad Pro (10.5 and 12.9) and the Razer Phone. But the truth is that this sudden increase in the smoothness and responsiveness of animation (twice the standard maximum of 60 frames per second) is already supported by some of the biggest studios and mobile games.
It's fair to say that Nintendo's latest mobile title, Animal Crossing: Pocket Camp, has met with a mixed reception.
In the press, reviewers have expressed a number of complaints about the game, including its monetisation mechanics, intermittent server issues and lack of certain gameplay elements that were found in earlier console versions of Animal Crossing.
Few could have predicted the huge surge in popularity of MOBA games on mobile platforms, culminating in Tencent’s Honor of Kings becoming the world’s top-grossing mobile game this summer (with an estimated monthly revenue of $150 million).
MOBAs are hugely taxing games on mobile devices, involving intense multiplayer battles that last up to 30 minutes and punish every part of a phone's anatomy from its CPU to its GPU to its modem. Put simply, not every phone can handle a MOBA. Can yours?