---
title: GameBench | Mobile performance testing | ios
description: ios |
---

[![GameBench](https://blog.gamebench.net/hs-fs/hubfs/GameBench%C2%AE-Logo_HRZ-RGB.png?width=230&name=GameBench%C2%AE-Logo_HRZ-RGB.png "GameBench")](https://www.gamebench.net/)

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## [Measuring Power Usage on iOS Devices Using GameBench](https://blog.gamebench.net/measure-power-usage-on-ios-devices)

[![Measuring Power Usage on iOS Devices Using GameBench](https://blog.gamebench.net/hubfs/iOS-Power-Consumption-Blog.png "Measuring Power Usage on iOS Devices Using GameBench")](https://blog.gamebench.net/measure-power-usage-on-ios-devices)

### Have you ever needed to test the power consumption of your game in iOS?

It's very important to measure your game’s power consumption because it can have a direct effect on a user’s experience playing your game. You would be really surprised how many developers still aren't doing this today.

[Read More](https://blog.gamebench.net/measure-power-usage-on-ios-devices)

- GameBench Staff
- 09. September 2019
- [ios](https://blog.gamebench.net/topic/ios), [power consumption](https://blog.gamebench.net/topic/power-consumption), [how-to](https://blog.gamebench.net/topic/how-to), [iphone](https://blog.gamebench.net/topic/iphone), [performance metrics](https://blog.gamebench.net/topic/performance-metrics)
- 0 Comments <https://blog.gamebench.net/measure-power-usage-on-ios-devices#comments-listing>

## [Measuring Frame Rates In Android And IOS Games](https://blog.gamebench.net/measuring-frame-rates-in-android-and-ios-games)

[![Measuring Frame Rates In Android And IOS Games](https://blog.gamebench.net/hubfs/FPS-Measuring-.jpg "Measuring Frame Rates In Android And IOS Games")](https://blog.gamebench.net/measuring-frame-rates-in-android-and-ios-games)

Frame rate (also known as Frames Per Second or (FPS) is one of the best metrics you can capture to quantify the visual fluidity of a game. In most scenarios, the higher the frame rate, the better the experience for the gamer. In this blog, we will look at the definition of FPS and the best methods to [retrieve frame rates](https://www.gamebench.net/solutions/gamebench-tools) for games on both Android and iOS.

[Read More](https://blog.gamebench.net/measuring-frame-rates-in-android-and-ios-games)

- GameBench Staff
- 28. June 2019
- [ios](https://blog.gamebench.net/topic/ios), [android](https://blog.gamebench.net/topic/android), [fps](https://blog.gamebench.net/topic/fps), [performance metrics](https://blog.gamebench.net/topic/performance-metrics)
- 0 Comments <https://blog.gamebench.net/measuring-frame-rates-in-android-and-ios-games#comments-listing>

## [GameBench brings user-centric mobile performance ratings to Pocket Gamer](https://blog.gamebench.net/gamebench-brings-user-centric-mobile-performance-ratings-to-pocketgamer)

[![GameBench brings user-centric mobile performance ratings to Pocket Gamer](https://blog.gamebench.net/hubfs/GameBench%20PG%20blog%20lead.png "GameBench brings user-centric mobile performance ratings to Pocket Gamer")](https://blog.gamebench.net/gamebench-brings-user-centric-mobile-performance-ratings-to-pocketgamer)

Today marks the launch of a first-of-its-kind [partnership between GameBench and PocketGamer.co.uk](http://www.pocketgamer.biz/news/66272/pocketgamer-reviews-feature-performance-ratings-gamebench/), aimed at revealing real-world performance and power ratings to gamers before they make a purchasing decision. 

[Read More](https://blog.gamebench.net/gamebench-brings-user-centric-mobile-performance-ratings-to-pocketgamer)

- Sharif
- 26. July 2017
- [Benchmarking](https://blog.gamebench.net/topic/benchmarking), [ios](https://blog.gamebench.net/topic/ios), [android](https://blog.gamebench.net/topic/android), [gamebench](https://blog.gamebench.net/topic/gamebench), [Pocket Gamer](https://blog.gamebench.net/topic/pocket-gamer), [Data Platform](https://blog.gamebench.net/topic/data-platform), [Battle Bay](https://blog.gamebench.net/topic/battle-bay)
- 0 Comments <https://blog.gamebench.net/gamebench-brings-user-centric-mobile-performance-ratings-to-pocketgamer#comments-listing>

## [CASE STUDY: NEWS APPS AND THE QUEST FOR EXTREME RESPONSIVENESS](https://blog.gamebench.net/case-study-news-apps-and-the-quest-for-extreme-responsiveness)

[![CASE STUDY: NEWS APPS AND THE QUEST FOR EXTREME RESPONSIVENESS](https://blog.gamebench.net/hubfs/GameBench-Feb2017/Files/GameBench-news-reader-blog-May-2016.jpg "CASE STUDY: NEWS APPS AND THE QUEST FOR EXTREME RESPONSIVENESS")](https://blog.gamebench.net/case-study-news-apps-and-the-quest-for-extreme-responsiveness)

News reading apps are the quiet ninjas of the mobile world. On the face of it, they perform a simple, repetitive task: displaying the daily news. Whether it's the Huffington Post, the BBC, The Guardian or the Mail Online, they all go about this task in very similar ways.

Behind the scenes, however, the popularity of the leading news outlets is so great, and there’s so much pressure to engage and retain habitual readers (who are fussy and spoilt for choice), that news reading apps have become the focus of huge amounts of technical skill and resources, both in terms of software development and QA. The apps may be simple, but perfecting them isn’t.

[Read More](https://blog.gamebench.net/case-study-news-apps-and-the-quest-for-extreme-responsiveness)

- GameBench Staff
- 06. May 2016
- [ios](https://blog.gamebench.net/topic/ios), [UX](https://blog.gamebench.net/topic/ux), [testing](https://blog.gamebench.net/topic/testing), [Mail Online](https://blog.gamebench.net/topic/mail-online), [BBC News](https://blog.gamebench.net/topic/bbc-news), [Huffington Post](https://blog.gamebench.net/topic/huffington-post), [android](https://blog.gamebench.net/topic/android), [frame rate](https://blog.gamebench.net/topic/frame-rate), [fps](https://blog.gamebench.net/topic/fps), [responsiveness](https://blog.gamebench.net/topic/responsiveness), [gamebench](https://blog.gamebench.net/topic/gamebench), [Guardian](https://blog.gamebench.net/topic/guardian)
- 0 Comments <https://blog.gamebench.net/case-study-news-apps-and-the-quest-for-extreme-responsiveness#comments-listing>

## [Use game technology to ensure the visual smoothness of your app](https://blog.gamebench.net/use-game-technology-ensure-visual-smoothness-your-app)

[![Use game technology to ensure the visual smoothness of your app](https://blog.gamebench.net/hubfs/GameBench-Feb2017/Images/Retail-app-screenshots-lead.jpg "Use game technology to ensure the visual smoothness of your app")](https://blog.gamebench.net/use-game-technology-ensure-visual-smoothness-your-app)

The notion of **frame rate**, or **frames per second (fps)**, which measures the smoothness of an animation, is traditionally associated with game development rather than app development. This is because games depend on stutter-free graphics in order to feel immersive, believable and responsive to a gamer’s touch inputs.

However, as businesses increasingly rely on visual fluidity to sell their products and transmit the quality of their brands, this distinction between the two sides of our industry is becoming obsolete.

Streaming video, displaying moving ads, scrolling through media-rich pages, swiping across screens, zooming and dragging -- at a fundamental level these are all animations that feel wrong if they’re not smooth. And frame rate is pretty much the the only objective way to measure this smoothness as a user perceives it on their screen.

[Read More](https://blog.gamebench.net/use-game-technology-ensure-visual-smoothness-your-app)

- Sharif
- 09. March 2016
- [ios](https://blog.gamebench.net/topic/ios), [UX](https://blog.gamebench.net/topic/ux), [retail](https://blog.gamebench.net/topic/retail), [development](https://blog.gamebench.net/topic/development), [android](https://blog.gamebench.net/topic/android), [frame rate](https://blog.gamebench.net/topic/frame-rate), [fps](https://blog.gamebench.net/topic/fps), [QA](https://blog.gamebench.net/topic/qa), [apps](https://blog.gamebench.net/topic/apps)
- 0 Comments <https://blog.gamebench.net/use-game-technology-ensure-visual-smoothness-your-app#comments-listing>

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