It's easy to dismiss 120fps mobile gaming as a curiosity that is only available to owners of a handful of premium devices -- notably the iPad Pro (10.5 and 12.9) and the Razer Phone. But the truth is that this sudden increase in the smoothness and responsiveness of animation (twice the standard maximum of 60 frames per second) is already supported by some of the biggest studios and mobile games.
It's fair to say that Nintendo's latest mobile title, Animal Crossing: Pocket Camp, has met with a mixed reception.
In the press, reviewers have expressed a number of complaints about the game, including its monetisation mechanics, intermittent server issues and lack of certain gameplay elements that were found in earlier console versions of Animal Crossing.
MOBAs are hugely taxing games on mobile devices, involving intense multiplayer battles that last up to 30 minutes and punish every part of a phone's anatomy from its CPU to its GPU to its modem. Put simply, not every phone can handle a MOBA. Can yours?
In a normal competition, calling it a draw might seem like a bit of a non-result. But Tom's Guide's latest speed test of the iPhone 7 and Galaxy S8, which uses GameBench to conclude that the two phones are evenly matched for gaming performance, actually represents a surprising win for Android users. Here's why...
Mario has arrived fashionably late to the iPhone party and no one is holding it against him. Such is Nintendo’s reputation for quality that many gamers are actually expecting this week’s launch of Super Mario Run to set a new standard for mobile gaming.
We’ve been using GameBench to find out whether Super Mario Run delivers the objective hallmarks of quality: Does the game run at a perfect, console-like 60fps? Does it make efficient use of system resources and battery power? And does Mario manage to keep up with his Sega rival, Sonic, who has already had a long career in the “endless runner” genre on smartphones? Read on to find out...