---
title: GameBench | Mobile performance testing | Sharif
---

[![GameBench](https://blog.gamebench.net/hs-fs/hubfs/GameBench%C2%AE-Logo_HRZ-RGB.png?width=230&name=GameBench%C2%AE-Logo_HRZ-RGB.png "GameBench")](https://www.gamebench.net/)

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## Sharif

### Recent Posts

## [What phone is best for playing MOBAs like Vainglory and Honor of Kings?](https://blog.gamebench.net/best-phone-for-playing-mobas-like-vainglory-honor-of-kings-arena-of-valor)

[![What phone is best for playing MOBAs like Vainglory and Honor of Kings?](https://blog.gamebench.net/hubfs/Blog%20post%20images/Vainglory-device-blog-lead.png "What phone is best for playing MOBAs like Vainglory and Honor of Kings?")](https://blog.gamebench.net/best-phone-for-playing-mobas-like-vainglory-honor-of-kings-arena-of-valor)

MOBAs are hugely taxing games on mobile devices, involving intense multiplayer battles that last up to 30 minutes and punish every part of a phone's anatomy from its CPU to its GPU to its modem. Put simply, not every phone can handle a MOBA. Can yours?

[Read More](https://blog.gamebench.net/best-phone-for-playing-mobas-like-vainglory-honor-of-kings-arena-of-valor)

- Sharif
- 03. November 2017
- [Benchmarking](https://blog.gamebench.net/topic/benchmarking), [frame rate](https://blog.gamebench.net/topic/frame-rate), [Mobile Gaming](https://blog.gamebench.net/topic/mobile-gaming), [Hardware](https://blog.gamebench.net/topic/hardware), [tencent](https://blog.gamebench.net/topic/tencent), [honor of kings](https://blog.gamebench.net/topic/honor-of-kings), [vainglory](https://blog.gamebench.net/topic/vainglory), [arena of valor](https://blog.gamebench.net/topic/arena-of-valor)
- 0 Comments <https://blog.gamebench.net/best-phone-for-playing-mobas-like-vainglory-honor-of-kings-arena-of-valor#comments-listing>

## [Game studios are still capping Android frame rates, even on the top-spec Galaxy Note 8](https://blog.gamebench.net/game-studios-are-capping-android-frame-rates-even-on-samsung-galaxy-note-8)

[![Game studios are still capping Android frame rates, even on the top-spec Galaxy Note 8](https://blog.gamebench.net/hubfs/titanfall%20assault%20lead%20image.jpg "Game studios are still capping Android frame rates, even on the top-spec Galaxy Note 8")](https://blog.gamebench.net/game-studios-are-capping-android-frame-rates-even-on-samsung-galaxy-note-8)

Titanfall 2 is a premium PC and console game with graphics that animate at a stable 60 frames per second (fps). The game also has a mobile companion, a real-time strategy title called *Titanfall: Assault* for iOS and Android, which sticks to the same design values and provides the almost the same frame rate -- but only for gamers who happen to own a recent iPhone.

[Read More](https://blog.gamebench.net/game-studios-are-capping-android-frame-rates-even-on-samsung-galaxy-note-8)

- Sharif
- 10. October 2017
- [gaming](https://blog.gamebench.net/topic/gaming), [gamebench](https://blog.gamebench.net/topic/gamebench), [Mobile Gaming](https://blog.gamebench.net/topic/mobile-gaming), [Hardware](https://blog.gamebench.net/topic/hardware), [particle city](https://blog.gamebench.net/topic/particle-city), [nexon m](https://blog.gamebench.net/topic/nexon-m), [titanfall assault](https://blog.gamebench.net/topic/titanfall-assault), [sm-n950f](https://blog.gamebench.net/topic/sm-n950f), [sm-n950u](https://blog.gamebench.net/topic/sm-n950u), [note 8](https://blog.gamebench.net/topic/note-8), [Performance Testing](https://blog.gamebench.net/topic/performance-testing), [Titanfall 2](https://blog.gamebench.net/topic/titanfall-2)
- 0 Comments <https://blog.gamebench.net/game-studios-are-capping-android-frame-rates-even-on-samsung-galaxy-note-8#comments-listing>

## [GameBench reveals the difference between real Candy Crush and rip-offs](https://blog.gamebench.net/gamebench-data-platform-compares-candy-crush-frame-rates-to-copycat-games)

[![GameBench reveals the difference between real Candy Crush and rip-offs](https://blog.gamebench.net/hubfs/Cookie-vs-Candy-spot-the-difference.jpg "GameBench reveals the difference between real Candy Crush and rip-offs")](https://blog.gamebench.net/gamebench-data-platform-compares-candy-crush-frame-rates-to-copycat-games)

Take a look at GameBench’s new [Reference Data](http://data.gamebench.net/) site and you’ll find lots of valuable real-world data revealing how popular games run on popular devices -- including a number of King titles like *Candy Crush Saga* and *Candy Crush Soda Saga*.

[Read More](https://blog.gamebench.net/gamebench-data-platform-compares-candy-crush-frame-rates-to-copycat-games)

- Sharif
- 25. August 2017
- [power consumption](https://blog.gamebench.net/topic/power-consumption), [gamebench](https://blog.gamebench.net/topic/gamebench), [mobile performance](https://blog.gamebench.net/topic/mobile-performance), [Mobile Gaming](https://blog.gamebench.net/topic/mobile-gaming), [Performance Testing](https://blog.gamebench.net/topic/performance-testing), [Candy Crush](https://blog.gamebench.net/topic/candy-crush), [King](https://blog.gamebench.net/topic/king), [Copy Cat](https://blog.gamebench.net/topic/copy-cat), [Play store](https://blog.gamebench.net/topic/play-store), [Cookie Crush](https://blog.gamebench.net/topic/cookie-crush)
- 0 Comments <https://blog.gamebench.net/gamebench-data-platform-compares-candy-crush-frame-rates-to-copycat-games#comments-listing>

## [GameBench brings user-centric mobile performance ratings to Pocket Gamer](https://blog.gamebench.net/gamebench-brings-user-centric-mobile-performance-ratings-to-pocketgamer)

[![GameBench brings user-centric mobile performance ratings to Pocket Gamer](https://blog.gamebench.net/hubfs/GameBench%20PG%20blog%20lead.png "GameBench brings user-centric mobile performance ratings to Pocket Gamer")](https://blog.gamebench.net/gamebench-brings-user-centric-mobile-performance-ratings-to-pocketgamer)

Today marks the launch of a first-of-its-kind [partnership between GameBench and PocketGamer.co.uk](http://www.pocketgamer.biz/news/66272/pocketgamer-reviews-feature-performance-ratings-gamebench/), aimed at revealing real-world performance and power ratings to gamers before they make a purchasing decision. 

[Read More](https://blog.gamebench.net/gamebench-brings-user-centric-mobile-performance-ratings-to-pocketgamer)

- Sharif
- 26. July 2017
- [Benchmarking](https://blog.gamebench.net/topic/benchmarking), [ios](https://blog.gamebench.net/topic/ios), [android](https://blog.gamebench.net/topic/android), [gamebench](https://blog.gamebench.net/topic/gamebench), [Pocket Gamer](https://blog.gamebench.net/topic/pocket-gamer), [Data Platform](https://blog.gamebench.net/topic/data-platform), [Battle Bay](https://blog.gamebench.net/topic/battle-bay)
- 0 Comments <https://blog.gamebench.net/gamebench-brings-user-centric-mobile-performance-ratings-to-pocketgamer#comments-listing>

## [Use game technology to ensure the visual smoothness of your app](https://blog.gamebench.net/use-game-technology-ensure-visual-smoothness-your-app)

[![Use game technology to ensure the visual smoothness of your app](https://blog.gamebench.net/hubfs/GameBench-Feb2017/Images/Retail-app-screenshots-lead.jpg "Use game technology to ensure the visual smoothness of your app")](https://blog.gamebench.net/use-game-technology-ensure-visual-smoothness-your-app)

The notion of **frame rate**, or **frames per second (fps)**, which measures the smoothness of an animation, is traditionally associated with game development rather than app development. This is because games depend on stutter-free graphics in order to feel immersive, believable and responsive to a gamer’s touch inputs.

However, as businesses increasingly rely on visual fluidity to sell their products and transmit the quality of their brands, this distinction between the two sides of our industry is becoming obsolete.

Streaming video, displaying moving ads, scrolling through media-rich pages, swiping across screens, zooming and dragging -- at a fundamental level these are all animations that feel wrong if they’re not smooth. And frame rate is pretty much the the only objective way to measure this smoothness as a user perceives it on their screen.

[Read More](https://blog.gamebench.net/use-game-technology-ensure-visual-smoothness-your-app)

- Sharif
- 09. March 2016
- [ios](https://blog.gamebench.net/topic/ios), [UX](https://blog.gamebench.net/topic/ux), [retail](https://blog.gamebench.net/topic/retail), [development](https://blog.gamebench.net/topic/development), [android](https://blog.gamebench.net/topic/android), [frame rate](https://blog.gamebench.net/topic/frame-rate), [fps](https://blog.gamebench.net/topic/fps), [QA](https://blog.gamebench.net/topic/qa), [apps](https://blog.gamebench.net/topic/apps)
- 0 Comments <https://blog.gamebench.net/use-game-technology-ensure-visual-smoothness-your-app#comments-listing>

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