---
title: GameBench | Mobile performance testing | gamebench
description: gamebench |
---

[![GameBench](https://blog.gamebench.net/hs-fs/hubfs/GameBench%C2%AE-Logo_HRZ-RGB.png?width=230&name=GameBench%C2%AE-Logo_HRZ-RGB.png "GameBench")](https://www.gamebench.net/)

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## [Game studios are still capping Android frame rates, even on the top-spec Galaxy Note 8](https://blog.gamebench.net/game-studios-are-capping-android-frame-rates-even-on-samsung-galaxy-note-8)

[![Game studios are still capping Android frame rates, even on the top-spec Galaxy Note 8](https://blog.gamebench.net/hubfs/titanfall%20assault%20lead%20image.jpg "Game studios are still capping Android frame rates, even on the top-spec Galaxy Note 8")](https://blog.gamebench.net/game-studios-are-capping-android-frame-rates-even-on-samsung-galaxy-note-8)

Titanfall 2 is a premium PC and console game with graphics that animate at a stable 60 frames per second (fps). The game also has a mobile companion, a real-time strategy title called *Titanfall: Assault* for iOS and Android, which sticks to the same design values and provides the almost the same frame rate -- but only for gamers who happen to own a recent iPhone.

[Read More](https://blog.gamebench.net/game-studios-are-capping-android-frame-rates-even-on-samsung-galaxy-note-8)

- Sharif
- 10. October 2017
- [gaming](https://blog.gamebench.net/topic/gaming), [gamebench](https://blog.gamebench.net/topic/gamebench), [Mobile Gaming](https://blog.gamebench.net/topic/mobile-gaming), [Hardware](https://blog.gamebench.net/topic/hardware), [particle city](https://blog.gamebench.net/topic/particle-city), [nexon m](https://blog.gamebench.net/topic/nexon-m), [titanfall assault](https://blog.gamebench.net/topic/titanfall-assault), [sm-n950f](https://blog.gamebench.net/topic/sm-n950f), [sm-n950u](https://blog.gamebench.net/topic/sm-n950u), [note 8](https://blog.gamebench.net/topic/note-8), [Performance Testing](https://blog.gamebench.net/topic/performance-testing), [Titanfall 2](https://blog.gamebench.net/topic/titanfall-2)
- 0 Comments <https://blog.gamebench.net/game-studios-are-capping-android-frame-rates-even-on-samsung-galaxy-note-8#comments-listing>

## [GameBench reveals the difference between real Candy Crush and rip-offs](https://blog.gamebench.net/gamebench-data-platform-compares-candy-crush-frame-rates-to-copycat-games)

[![GameBench reveals the difference between real Candy Crush and rip-offs](https://blog.gamebench.net/hubfs/Cookie-vs-Candy-spot-the-difference.jpg "GameBench reveals the difference between real Candy Crush and rip-offs")](https://blog.gamebench.net/gamebench-data-platform-compares-candy-crush-frame-rates-to-copycat-games)

Take a look at GameBench’s new [Reference Data](http://data.gamebench.net/) site and you’ll find lots of valuable real-world data revealing how popular games run on popular devices -- including a number of King titles like *Candy Crush Saga* and *Candy Crush Soda Saga*.

[Read More](https://blog.gamebench.net/gamebench-data-platform-compares-candy-crush-frame-rates-to-copycat-games)

- Sharif
- 25. August 2017
- [power consumption](https://blog.gamebench.net/topic/power-consumption), [gamebench](https://blog.gamebench.net/topic/gamebench), [mobile performance](https://blog.gamebench.net/topic/mobile-performance), [Mobile Gaming](https://blog.gamebench.net/topic/mobile-gaming), [Performance Testing](https://blog.gamebench.net/topic/performance-testing), [Candy Crush](https://blog.gamebench.net/topic/candy-crush), [King](https://blog.gamebench.net/topic/king), [Copy Cat](https://blog.gamebench.net/topic/copy-cat), [Play store](https://blog.gamebench.net/topic/play-store), [Cookie Crush](https://blog.gamebench.net/topic/cookie-crush)
- 0 Comments <https://blog.gamebench.net/gamebench-data-platform-compares-candy-crush-frame-rates-to-copycat-games#comments-listing>

## [GameBench brings user-centric mobile performance ratings to Pocket Gamer](https://blog.gamebench.net/gamebench-brings-user-centric-mobile-performance-ratings-to-pocketgamer)

[![GameBench brings user-centric mobile performance ratings to Pocket Gamer](https://blog.gamebench.net/hubfs/GameBench%20PG%20blog%20lead.png "GameBench brings user-centric mobile performance ratings to Pocket Gamer")](https://blog.gamebench.net/gamebench-brings-user-centric-mobile-performance-ratings-to-pocketgamer)

Today marks the launch of a first-of-its-kind [partnership between GameBench and PocketGamer.co.uk](http://www.pocketgamer.biz/news/66272/pocketgamer-reviews-feature-performance-ratings-gamebench/), aimed at revealing real-world performance and power ratings to gamers before they make a purchasing decision. 

[Read More](https://blog.gamebench.net/gamebench-brings-user-centric-mobile-performance-ratings-to-pocketgamer)

- Sharif
- 26. July 2017
- [Benchmarking](https://blog.gamebench.net/topic/benchmarking), [ios](https://blog.gamebench.net/topic/ios), [android](https://blog.gamebench.net/topic/android), [gamebench](https://blog.gamebench.net/topic/gamebench), [Pocket Gamer](https://blog.gamebench.net/topic/pocket-gamer), [Data Platform](https://blog.gamebench.net/topic/data-platform), [Battle Bay](https://blog.gamebench.net/topic/battle-bay)
- 0 Comments <https://blog.gamebench.net/gamebench-brings-user-centric-mobile-performance-ratings-to-pocketgamer#comments-listing>

## [Does 'Super Mario Run' set a new benchmark for mobile gaming performance?](https://blog.gamebench.net/mobile-testing-nintendo-super-mario-run-iphone-frame-rate-power-consumption)

[![Does 'Super Mario Run' set a new benchmark for mobile gaming performance?](https://blog.gamebench.net/hubfs/GameBench-Feb2017/Images/super-mario-run-930x633.jpg "Does 'Super Mario Run' set a new benchmark for mobile gaming performance?")](https://blog.gamebench.net/mobile-testing-nintendo-super-mario-run-iphone-frame-rate-power-consumption)

Mario has arrived fashionably late to the iPhone party and no one is holding it against him. Such is Nintendo’s reputation for quality that many gamers are actually expecting this week’s launch of *Super Mario Run* to set a new standard for mobile gaming.

We’ve been using GameBench to find out whether *Super Mario Run* delivers the objective hallmarks of quality: Does the game run at a perfect, console-like 60fps? Does it make efficient use of system resources and battery power? And does Mario manage to keep up with his Sega rival, Sonic, who has already had a long career in the “endless runner” genre on smartphones? Read on to find out...

[Read More](https://blog.gamebench.net/mobile-testing-nintendo-super-mario-run-iphone-frame-rate-power-consumption)

- GameBench Staff
- 16. December 2016
- [performance](https://blog.gamebench.net/topic/performance), [game](https://blog.gamebench.net/topic/game), [testing](https://blog.gamebench.net/topic/testing), [frame rate](https://blog.gamebench.net/topic/frame-rate), [fps](https://blog.gamebench.net/topic/fps), [gamebench](https://blog.gamebench.net/topic/gamebench), [mobile](https://blog.gamebench.net/topic/mobile), [power](https://blog.gamebench.net/topic/power), [battery](https://blog.gamebench.net/topic/battery), [nintendo](https://blog.gamebench.net/topic/nintendo)
- 0 Comments <https://blog.gamebench.net/mobile-testing-nintendo-super-mario-run-iphone-frame-rate-power-consumption#comments-listing>

## [CASE STUDY: NEWS APPS AND THE QUEST FOR EXTREME RESPONSIVENESS](https://blog.gamebench.net/case-study-news-apps-and-the-quest-for-extreme-responsiveness)

[![CASE STUDY: NEWS APPS AND THE QUEST FOR EXTREME RESPONSIVENESS](https://blog.gamebench.net/hubfs/GameBench-Feb2017/Files/GameBench-news-reader-blog-May-2016.jpg "CASE STUDY: NEWS APPS AND THE QUEST FOR EXTREME RESPONSIVENESS")](https://blog.gamebench.net/case-study-news-apps-and-the-quest-for-extreme-responsiveness)

News reading apps are the quiet ninjas of the mobile world. On the face of it, they perform a simple, repetitive task: displaying the daily news. Whether it's the Huffington Post, the BBC, The Guardian or the Mail Online, they all go about this task in very similar ways.

Behind the scenes, however, the popularity of the leading news outlets is so great, and there’s so much pressure to engage and retain habitual readers (who are fussy and spoilt for choice), that news reading apps have become the focus of huge amounts of technical skill and resources, both in terms of software development and QA. The apps may be simple, but perfecting them isn’t.

[Read More](https://blog.gamebench.net/case-study-news-apps-and-the-quest-for-extreme-responsiveness)

- GameBench Staff
- 06. May 2016
- [ios](https://blog.gamebench.net/topic/ios), [UX](https://blog.gamebench.net/topic/ux), [testing](https://blog.gamebench.net/topic/testing), [Mail Online](https://blog.gamebench.net/topic/mail-online), [BBC News](https://blog.gamebench.net/topic/bbc-news), [Huffington Post](https://blog.gamebench.net/topic/huffington-post), [android](https://blog.gamebench.net/topic/android), [frame rate](https://blog.gamebench.net/topic/frame-rate), [fps](https://blog.gamebench.net/topic/fps), [responsiveness](https://blog.gamebench.net/topic/responsiveness), [gamebench](https://blog.gamebench.net/topic/gamebench), [Guardian](https://blog.gamebench.net/topic/guardian)
- 0 Comments <https://blog.gamebench.net/case-study-news-apps-and-the-quest-for-extreme-responsiveness#comments-listing>

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